Black Eye Technologies

A very powerful Unreal Engine camera plugin

The Mission

Black Eye Technologies is camera plugin for Unreal Engine which revolutionizes how you create shots for cinematics, gameplay, live events, mocap stages, pre-visualization and any project with a camera.

Our powerful system transforms how you work with cameras in UE. Imagine tools that fluidly adapt to changing scenarios, intuitively maintaining the framing and positioning you desire, ensuring that your vision is continuously realized as the scene evolves.

Iterate instantly in real time – whether in edit or play mode. Make changes on the fly, and your adjustments are saved automatically, even while the project is running.

Born from passion and frustration, our tools are designed to reshape how you approach 3D cameras, no matter the discipline.

Gameplay Designers

Dynamically follow, zoom, turn, compose and aim at one or multiple objects. Damping, velocity look-ahead, the weight, the feel, the mojo of a real camera, in real time, while you’re playing and it’s all being saved.

Instantly iterate. No giant ball of code, no one camera trying to do everything, instead mix between multiple configurations. Black Eye Cameras give you instant real-world and through-the-lens compositional controls.

 

Follow camera template with accel/decel damping and cornering force horizontal car movement. Driving cameras contribute 50% to the physics feel.

Cutscene Artists

Imagine a single cutscene with one set of cameras that automatically frame characters, even if they’re all different sizes.  Imagine doing a cutscene then changing the player animations and the shots still work.

Imagine setting up a camera and getting the look you want in less than a minute, replacing hours of keyframing.

Imagine saying “What if we tried with a shot from over here?” with a telephoto close-up shot on a character and seeing if it’s going to work, instantly.

 

Procedural composing on the character’s head and dynamic zooming based on adjusting the Desired Subject Viewport Size setting.

Pre-Visualization

Imagine authoring camera layouts in a fraction of the time. Create a handful of shot types: close up, wide, medium, tracking – whatever you want – and put them on the Sequencer in any order. Try out different arrangements, change the edit, tweak compositions and the shots will still work.

Black Eye cameras will get you closer to your story. Unleash hand-crafted virtual camera operators to execute on your shot vision within the project.  Change things, try out ideas, move stuff around and the cameras will adapt.

 

Switching shots and changing the edit with instant updates, zero keyframes = effortless experimentation.

Motion Capture and Live Events

Black Eye’s Camera Switcher lets you easily switch between dynamic cameras in real time – perfect for mocap stages, live previs, and any situation where you want to direct the cut between your virtual camera crew.

Take command like a live director and effortlessly map external devices to switch cameras and use knobs, sliders, or buttons to control zoom, composition, or anything else you need on the fly.

What users are saying

“I suppose you can look at it as saving time, but really your cam system lets us do things that just aren’t possible any other way.”
Derek Federickson, Founder Twisted Media

“This is awesome. How quickly and easily I can compose shots is fantastic. You don’t understand how happy I am working with this.”
– Karl Gryc, Art Director at 2K

“Crafting real-world camera transitions and compositions was so much faster, enabling more creative freedom with confidence. I love what Black Eye has created!”
Taran Matharu, Principle Cinematics Animator at Respawn

“This plugin when used to its full potential is one of i’d say about 3 of the most important and powerful plugins on the Fab marketplace and would highly suggest biting the bullet to get it. you’ll have a bit of a learning curve that shouldn’t last longer than an hour and it will completely change your workflow in the best way possible. It has enhanced our studios output and development exponentially and we can’t get enough of it. ”
– Damon Orienti, Owner Nocturne Foundry

This shot took only about 5 minutes to set up using the Black Eye rig, compared to the original setup, which required at least two hours plus additional time to finesse the curves and move. With the Black Eye rig, adjustments to the move and curves are no longer needed every time the subject’s speed changes. This tool gives us back valuable time to focus on creativity rather than tedious curve tweaking.”
Carlos Fueyo, Co-founder Playard Studios

“I always treat the camera like an additional character in my shot. That means I have to make sure it feels alive, purposeful and organic. It can be a slow process with a lot of backtracking to get it just right. However, with just a few keyframes to block out my shot, Black Eye Cameras did a lot of the heavy lifting and saved a ton of time. It does an amazing job of bringing the camera to life through ambient motion, zooms, and rotation, while still giving you control of how it all behaves. If you have struggled with camera animation, this is a must have tool.”
Aharon Rabinowitz, VFX artist, Filmmaker

From the creators of Cinemachine for Unity

Adam Myhill

CEO

40 credits across 25 video game titles, DP / cinematographer on numerous feature films, a Technical Emmy, original creator of Cinemachine in Unity and Cinebot in the Frostbite engine, numerous camera and 3d streaming patents, Adam Myhill has spent his career innovating behind a virtual or real camera.

Black Eye Technologies will be the 5th camera system he’s built, going all the way back to the NBA STREET series.

Gerald Orban

Principal Architect

With over 16 years in the industry, Gerald has been a driving force behind groundbreaking technology. From his roles as Staff Engineer at Unity Labs, Lead Programmer at Blackbird Interactive, and Engineer at Electronic Arts, he’s led innovations in cameras, graphics, procedural tools, natural language interfaces, ML systems, and beyond.

Now, at Black Eye Technologies, Gerald channels his deep expertise into the Unreal Engine, pushing the boundaries of what’s possible in dynamic, real-time camera systems.

Amy Zimmerman

Producer

Amy Zimmerman is a producer, creative strategist, and amateur alpaca farmer. She founded Unity for Humanity to champion purpose‑driven creators in XR and produced Critical Distance, an acclaimed VR experience featured at the Smithsonian and celebrated at festivals worldwide.

Amy has also served on the jury for the Tribeca Film Festival and contributed as a decision‑maker at leading international festivals. When she’s not working with Black Eye, she’s directing events at The 44 Collective, her studio, event space and alpaca farm.

Gerald and Adam built Cinemachine together. They also worked on Cinecast and Metacast. Black Eye is their most advanced camera system to date.