Black Eye Technologies

A very powerful Unreal Engine camera plugin

The Mission

Black Eye Technologies is camera plugin for the Unreal Engine which will revolutionize how you create shots for film, games, pre-visualization and any project with a camera.

Our powerful system will transform your shot creation process. Imagine tools that understand your vision, adapting fluidly to changing scenarios. They intuitively maintain the framing and positioning you desire, ensuring that your vision is continuously realized as the scene evolves.

Iterate instantly in real time—whether in edit or play mode. Make changes on the fly, and your adjustments are saved automatically, even while the project is running. This is a true revolution in camera workflow.

Born from passion and frustration, our tools are designed to reshape how you approach 3D cameras, no matter the discipline.

This is the camera creation world we aspire to and our tools are designed to bring this vision to life. Enjoy!

For Gameplay Designers

Dynamically follow, zoom, turn, compose and aim at one or multiple objects.  Damping, velocity look-ahead, the weight, the feel, the mojo of a real camera, in real time, while you’re playing and it’s all being saved.

Instantly iterate. No giant ball of code camera, no one camera trying to do everything, instead mix between multiple configurations. Black Eye cameras give you instant real-world and through-the-lens compositional controls.

 

 

This is our follow camera template with accel/decel damping and cornering force horizontal car movement.  Driving cameras contribute 50% to the physics feel!

For Cutscene Artists

Imagine a single cutscene with one set of cameras that automatically frame the characters even if they’re all different sizes.  Imagine doing a cutscene then changing the player animations and the shots still work.

Imagine setting up a camera and getting the look you want in less than a minute, replacing hours of keyframing.

Imagine saying ‘what if we tried with a shot from over here?’ with a telephoto close up shot on a character and seeing if it’s going to work, instantly.

 


This camera is procedurally composing on the character’s head and dynamically zooming based on the user adjusting the Desired Subject Viewport Size setting.

For Pre-Visualization

Imagine authoring camera layouts in a fraction of the time. Create a handful of shot types – close up, wide, medium, tracking – whatever you want – and put them on the Sequencer in any order. Try out different arrangements, change the edit, tweak compositions and the shots will still work.

Black Eye cameras will get you closer to your story. Unleash hand-crafted virtual camera operators to execute on your shot vision within the project.  Change things, try out ideas, move stuff around and the cameras will adapt.

 

 

Switching shots and changing the edit with instant updates, zero keyframes = effortless experimentation.

From the creators of Cinemachine in Unity

Adam and Gerald built Cinemachine, which has over 1M downloads and is one of the highest rated Unity packages.

Their new Black Eye camera plugin for Unreal is a completely clean-sheet redesign of what a camera system can be.

Adam Myhill

Designer

40 credits across 25 video game titles, DP / cinematographer on numerous feature films, a Technical Emmy, original creator of Cinemachine in Unity and Cinebot in the Frostbite engine, numerous camera and 3d streaming patents, Adam has spent his career innovating behind a virtual or real camera.

Black Eye Technologies will be the 5th camera system he’s built, going all the way back to the NBA STREET series.

Gerald Orban

Principal Architect

With over 16 years in the industry, Gerald has been a driving force behind groundbreaking technology. From his roles as Staff Engineer at Unity Labs, Lead Programmer at Blackbird Interactive, and Engineer at Electronic Arts, he’s led innovations in cameras, graphics, procedural tools, natural language interfaces, ML systems, and beyond.

Now, at Black Eye Technologies, Gerald channels his deep expertise into the Unreal Engine, pushing the boundaries of what’s possible in dynamic, real-time camera systems.

Gerald and Adam have worked on Cinemachine, Cinecast, Metacast and now the Black Eye camera system together.

Black Eye is their most advanced camera system to date.

Look for it in the Unreal Marketplace

October, 2024